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The more dynamically-driven a simulation is, the more “physical” the animation becomes at the cost of controllability. PDI/DreamWorks The Use of Simulation 41 Instancing of Pre-computed Simulation Elements The instancing of pre-computed simulations into an animation can be a very powerful way of bringing the “look” of simulation into what is actually a non-dynamic or semi-dynamic animation. Along with the benefits come some pretty strict limitations that need to be figured into whatever planning stage is taken.

Flames have somewhat sharp contours, evolving upward and breaking at the top. Particles Technique A flame is a gaseous shape evolving along time. The easiest way to simulate its variation of shape is to use a set of particles, with each particle having a specific position, color, velocity, and opacity. Instead of trying to compute a physically correct simulation of the flame phenomena, we created a set of rules in a particle system that try to mimic the behavior of flame as we perceive it, and more precisely, the flickering and breaking of the top of the flame.

There is, of course, a lot of tool and code reuse, and concepts travel from implementation to implementation. Very often when these effects move from the conceptual stage to actually being in the shot, the approach and techniques have to change thus strict adherence to a rigid implementation becomes impractical. 44 Shrek: The Story Behind the Screen PDI/DreamWorks Fluid Simulations Shrek included numerous examples of moving fluid—beer, mud, and swamp water1. The key to its success was going to be how well it meshed into the world of Shrek.

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3-Wise Exactly 1-Intersecting Families of Sets by Katona Z.

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